Puppet Knight - Akea Animated Battle System - Projectile Extension
A downloadable tool
This plugin extends the Akea Animated Battle System to handle icon projectiles by adding additional note tagging to select the icon used, alter its trajectory, speed, rotation, and size.
VERSION 1.1
Actor and Enemy note tags created to alter start and end positioning based on the subject and target. This is to help with sprites of different sizes that users may incorporate into their project.
VERSION 1.2
Split `offset` parameter into separate `start` and `end` offsets to give users better control
VERSION 1.3
Added a new 'type' notetag parameter. Users can not input a projectile type:
icon, animation, or weapon
Animations can be built in the plugin Parameters
Weapon type requires AkeaVisualWeapons installed. Using the weapon also allows the user to identify the layer of the weapon sprite sheet thrown : above, below or full.
if no type is designated, icon will be used by default
VERSION 1.4
Added new 'target' notetag parameter. Users can determine how many projectiles are sent and the overall destination based on the targets of the action.
3 target types, "each", "first", or "center"
Status | Released |
Category | Tool |
Author | Puppet Knight |
Download
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Comments
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Boomer-AANG?
Boomer Aang gang. I'm working on the notetag for objects to return lol
A boomeraang that doesn't return simply won't do
Perhaps it's a milleniaang