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This plugin adds custom animated sprites to battlers based on their HP, MP, TP, and states. It allows you to configure animations with customizable sprite sheet dimensions, frame patterns, animation cycles, and opacity settings. These animations can be displayed both above (if actor) and below the battler's sprite, providing a dynamic visual representation of a battler's status in battle. The plugin also supports state-based animations that can either play sequentially or simultaneously, depending on the settings, offering flexible and detailed control over battler animations.

Published 7 days ago
StatusReleased
CategoryTool
AuthorPuppet Knight
Tagsanimations, RPG Maker MZ

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Click download now to get access to the following files:

PuppetKnight_AdvancedBattlerAnimations.js 23 kB

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And this works with enemies too?

(1 edit)

Correct. There's a bug Im working thru where the "above" layer still shows behind the enemies for some reason. But otherwise functions fine