Happy November 2025! It's been way too long! I'm trying out a new method here of dev logging. I'm actually doing some dictation instead of typing everything out...
Happy August '25! I have officially moved!! (airhorns) and that means I have access to my developing rig. This month's focus has been heavily on converting the...
Happy July '26 This months Dev Log is focused on clean up I've done to the code, visual optimizatons, as well as a ui overhauls done that affects the whole proj...
It's been about 3 months and a lot has happened, but not with the game. I've been dealing with a lot of personal changes that have pulled me away from dev work...
Happy DevLog 10 Ya'll, We have come a long way from DevLog 1: Welcome to Grimoire back in September 2022 and Grimoire: Four Aspects (In Development) . Back then...
Happy March ' 25 Ya'll, Since I started this project I have been trying to figure out some way inject more of Sword Art Online influenced mechanics into Grimoir...
Happy Saturday Ya'll, The last week has been focused on finalizing the Skill Tutor Menu to incorporate the changes I spoke on during the last post ( DevLog 7 )...
Happy January '25 All, While plenty more goes into building out skills, Where/How Actors get skills and what they need to do before hand is key to any great RPG...